<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Fri, 12 Mar 2010 22:47:26 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Very Silly Games Feed</title><subtitle>Very Silly Games News</subtitle><id>http://verysillygames.com/verysillygamesjournal/</id><link rel="alternate" type="application/xhtml+xml" href="http://verysillygames.com/verysillygamesjournal/"/><link rel="self" type="application/atom+xml" href="http://verysillygames.com/verysillygamesjournal/atom.xml"/><updated>2010-01-10T12:41:23Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.9.2 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Silly Screencasts</title><category term="Resource"/><id>http://verysillygames.com/verysillygamesjournal/2010/1/10/silly-screencasts.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2010/1/10/silly-screencasts.html"/><author><name>Rob</name></author><published>2010-01-10T12:41:23Z</published><updated>2010-01-10T12:41:23Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Rob Miles has been producing XNA screencasts for a while now for Thirteen 1 magazine. In fact he has now finished the first set. If you want to take a lok at these. along with the lab content, you can find them here:</p>  <p><a title="http://verysillygames.com/Screencasts" href="http://verysillygames.com/Screencasts">http://verysillygames.com/Screencasts</a></p>  <p>If you want to hear Rob’s dulcet tones telling you all about getting started with C# and XNA then this is the place to go.</p>]]></content></entry><entry><title>XNA Video Casts</title><id>http://verysillygames.com/verysillygamesjournal/2009/7/13/xna-video-casts.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2009/7/13/xna-video-casts.html"/><author><name>Rob</name></author><published>2009-07-13T22:05:54Z</published><updated>2009-07-13T22:05:54Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>And there's more. Rob Miles (who seems to be on a creative high at the moment) has also posted some videocasts about getting starting programming on the Thirteen 1 webzine site. Find out more by turning the page from <a href="http://www.thirteen1.com/Issues/1313609/mag.php#48">here</a>.</p>]]></content></entry><entry><title>New XNA Curriculum Materials</title><id>http://verysillygames.com/verysillygamesjournal/2009/7/13/new-xna-curriculum-materials.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2009/7/13/new-xna-curriculum-materials.html"/><author><name>Rob</name></author><published>2009-07-13T22:03:55Z</published><updated>2009-07-13T22:03:55Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Rob Miles has also produced some curriculum materials that you can download <a href="http://www.facultyresourcecenter.com/curriculum/pfv.aspx?ID=7992">here</a>. They are to teach programming from first principles, based on a suitably silly starting point.</p>
<p>If the system sems to be asking you to become a Faculty member, don't worry about this, just keep going through the download pages and you can find a way to get the content without registering for anything.</p>]]></content></entry><entry><title>Version 3.0 of XNA book now out</title><id>http://verysillygames.com/verysillygamesjournal/2009/7/13/version-30-of-xna-book-now-out.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2009/7/13/version-30-of-xna-book-now-out.html"/><author><name>Rob</name></author><published>2009-07-13T21:55:21Z</published><updated>2009-07-13T21:55:21Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>The second version of the XNA book from Rob Miles is now in the shops. You can find out more about it <a href="http://www.amazon.com/Microsoft%C2%AE-XNA%C2%AE-Game-Studio-3-0/dp/0735626588/ref=sr_1_3?ie=UTF8&amp;s=books&amp;qid=1247522205&amp;sr=8-3">here</a>.</p>
<p>If you want to obtain the code samples for this book you can find them <a href="http://www.microsoft.com/learning/en/us/books/13411.aspx">here</a>.</p>]]></content></entry><entry><title>Free C# Book</title><category term="Resource"/><id>http://verysillygames.com/verysillygamesjournal/2008/10/20/free-c-book.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2008/10/20/free-c-book.html"/><author><name>Rob</name></author><published>2008-10-20T09:21:36Z</published><updated>2008-10-20T09:21:36Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Rob Miles has now made the <a href="http://www.robmiles.com/c-yellow-book/">Famous Yellow Book</a> available for download from his blog. This is the book that is used at the University of Hull to teach C# to the first year. It is given to students (and Open Day visitors) in printed form, but you can now get a PDF version for free. </p>]]></content></entry><entry><title>XNA Curriculum Materials</title><category term="News"/><category term="Resource"/><id>http://verysillygames.com/verysillygamesjournal/2008/8/28/xna-curriculum-materials.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2008/8/28/xna-curriculum-materials.html"/><author><name>Rob</name></author><published>2008-08-28T09:24:58Z</published><updated>2008-08-28T09:24:58Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Rob Miles in the Very Silly Team is presently working on some curriculum materials so that anyone teaching programming can use XNA, C# and a bit of silliness to get the message across. The content is presently in production but will be available for limited review in a few weeks. It will be based on the book and will take the form of Powerpoint presentations and some structured practical work to go alongside.</p>  <p>We are starting a mailing list for anyone who wants to register an interest in the content to keep you informed of progress (note that this will be strictly used for this purpose and no other).</p>  <p>If you want to be kept informed of curriculum developments, send an email to <a href="mailto:curriculum@verysillygames.com">curriculum@verysillygames.com</a> and we will add you to the list.</p>]]></content></entry><entry><title>The Doctor is In</title><id>http://verysillygames.com/verysillygamesjournal/2008/8/22/the-doctor-is-in.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2008/8/22/the-doctor-is-in.html"/><author><name>Rob</name></author><published>2008-08-22T09:04:22Z</published><updated>2008-08-22T09:04:22Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>The first patient has been received in the Very Silly Games surgery, patched up and sent back to a waiting developer. If you are learning XNA and hit a nasty problem, feel free to check in your source files at the <a href="http://verysillygames.com/silly-surgery/">silly surgery</a> for our trained medics to take a look at.</p>]]></content></entry><entry><title>Money from XNA</title><category term="News"/><id>http://verysillygames.com/verysillygamesjournal/2008/8/13/money-from-xna.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2008/8/13/money-from-xna.html"/><author><name>Rob</name></author><published>2008-08-13T07:58:34Z</published><updated>2008-08-13T07:58:34Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>The XNA Creators Club (where you can publish your XNA games) is now open for business. You can post your games for other Xbox owners to play with and there are even moves to allow you to get cash for your creations. Find out more <a href="http://creators.xna.com/">here</a>.</p>]]></content></entry><entry><title>Silly Surgery Open for Business</title><category term="Resource"/><id>http://verysillygames.com/verysillygamesjournal/2008/6/26/silly-surgery-open-for-business.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2008/6/26/silly-surgery-open-for-business.html"/><author><name>Rob</name></author><published>2008-06-26T08:54:02Z</published><updated>2008-06-26T08:54:02Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>I've set up another area of the site. The <a href="http://verysillygames.com/silly-surgery/">Silly Surgery </a>provides a place where you can drop broken programs for a crack team of software surgeons to take a look and get back to you.</p><p>The kind of problems that we are looking to solve are the ones that begnining programmers have when trying to learn to create code. Not ones with multi-threaded synchronisation across processor cores when trying to perform rendering using direct shader code injection (whatever that means). </p><p>We are not promising to fix everything, but we can try. </p>]]></content></entry><entry><title>Simple Simon Part 2 Now Available</title><category term="News"/><category term="Simple Simon Development"/><id>http://verysillygames.com/verysillygamesjournal/2008/6/25/simple-simon-part-2-now-available.html</id><link rel="alternate" type="text/html" href="http://verysillygames.com/verysillygamesjournal/2008/6/25/simple-simon-part-2-now-available.html"/><author><name>Rob</name></author><published>2008-06-25T08:51:33Z</published><updated>2008-06-25T08:51:33Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>The second part of the Simple Simon game development is now available for download. This version of the game is not yet complete, but it does have the main game state machine present, along with the code that will produce the sequence that the player needs to copy. </p>  <p>There are also some questions that you can have a go at in the Simple Simon discussion forum. Take a look <a href="http://verysillygames.com/simple-simon/">here</a>.</p>]]></content></entry></feed>