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<!--Generated by Squarespace Site Server v5.0.0 (http://www.squarespace.com/) on Thu, 24 Jul 2008 15:09:50 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Very Silly Games Feed</title><link>http://verysillygames.com/journal/</link><description>The latest very silly news</description><copyright>Rob Miles 2008</copyright><language>en-GB</language><generator>Squarespace Site Server v5.0.0 (http://www.squarespace.com/)</generator><item><title>Silly Surgery Open for Business</title><category>Resource</category><dc:creator>Rob</dc:creator><pubDate>Thu, 26 Jun 2008 08:54:02 +0000</pubDate><link>http://verysillygames.com/journal/2008/6/26/silly-surgery-open-for-business.html</link><guid isPermaLink="false">188557:1817603:1947284</guid><description><![CDATA[<p>I've set up another area of the site. The <a href="http://verysillygames.com/silly-surgery/">Silly Surgery </a>provides a place where you can drop broken programs for a crack team of software surgeons to take a look and get back to you.</p><p>The kind of problems that we are looking to solve are the ones that begnining programmers have when trying to learn to create code. Not ones with multi-threaded synchronisation across processor cores when trying to perform rendering using direct shader code injection (whatever that means). </p><p>We are not promising to fix everything, but we can try. </p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1947284.xml</wfw:commentRss></item><item><title>Simple Simon Part 2 Now Available</title><category>News</category><category>Simple Simon Development</category><dc:creator>Rob</dc:creator><pubDate>Wed, 25 Jun 2008 08:51:33 +0000</pubDate><link>http://verysillygames.com/journal/2008/6/25/simple-simon-part-2-now-available.html</link><guid isPermaLink="false">188557:1817603:1944651</guid><description><![CDATA[<p>The second part of the Simple Simon game development is now available for download. This version of the game is not yet complete, but it does have the main game state machine present, along with the code that will produce the sequence that the player needs to copy. </p>  <p>There are also some questions that you can have a go at in the Simple Simon discussion forum. Take a look <a href="http://verysillygames.com/simple-simon/">here</a>.</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1944651.xml</wfw:commentRss></item><item><title>Very Silly Video on Channel 9</title><category>News</category><dc:creator>Rob</dc:creator><pubDate>Fri, 06 Jun 2008 14:05:49 +0000</pubDate><link>http://verysillygames.com/journal/2008/6/6/very-silly-video-on-channel-9.html</link><guid isPermaLink="false">188557:1817603:1891070</guid><description><![CDATA[<p>If you want to see Rob Miles being silly (and who doesn't) then take a look here:</p><p><a href="http://channel9.msdn.com/posts/Dan/Rob-Miles-Very-Silly-Interview/">http://channel9.msdn.com/posts/Dan/Rob-Miles-Very-Silly-Interview/</a></p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1891070.xml</wfw:commentRss></item><item><title>Simple Simon Updated and XNA on Zune now here</title><dc:creator>Rob</dc:creator><pubDate>Fri, 09 May 2008 18:50:38 +0000</pubDate><link>http://verysillygames.com/journal/2008/5/9/simple-simon-updated-and-xna-on-zune-now-here.html</link><guid isPermaLink="false">188557:1817603:1825674</guid><description><![CDATA[<p>I've responded to the posts in the Simple Simon discussion. I'll be putting the next stage of the game up in the next few days.</p><p>In the meantime, you might like to take a look at XNA 3.0. This is a sneak preview of the next version of XNA. It looks especially interesting because it lets you write games to run on your Zune. Expect to see a Zunified version of Bread and Cheese on these hallowed pages real soon....</p><p>Find out more <a href="http://blogs.msdn.com/xna/archive/2008/05/07/announcing-xna-game-studio-3-0-community-technical-preview-ctp.aspx">here</a>.</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1825674.xml</wfw:commentRss></item><item><title>Making a Game Together</title><dc:creator>Rob</dc:creator><pubDate>Tue, 22 Apr 2008 19:36:05 +0000</pubDate><link>http://verysillygames.com/journal/2008/4/22/making-a-game-together.html</link><guid isPermaLink="false">188557:1817603:1780771</guid><description><![CDATA[<p>I'm trying something new. It will either work or it won't. Shaun is working on a Simon game in XNA. I've made a kind of <a href="http://verysillygames.com/simple-simon/">start</a>, and now I want everyone to chip in with comments and answers to questions that I've posed. (and ideas for other questions too). If I get a good response I'll make the next section of the game, and so on. </p><p>One good way to learn is to look at existing code and try to figure out how to make it do new stuff. So, with that in mind take a look at what I've done and move things on. There will be prizes too. Just not very big ones......</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1780771.xml</wfw:commentRss></item><item><title>Enter the RSS Reader</title><dc:creator>Rob</dc:creator><pubDate>Tue, 08 Apr 2008 19:55:10 +0000</pubDate><link>http://verysillygames.com/journal/2008/4/8/enter-the-rss-reader.html</link><guid isPermaLink="false">188557:1817603:1747417</guid><description><![CDATA[<p>I've been a bit busy lately on the latest silly program that I seem to have been spending quite a lot of time on of late. It is actually in use in our department at the moment, displaying messages on our &quot;Big Plasma Display&quot;. Everyone seems to like it, although apparently the jokes get a bit tiresome after you have read them a few times. Or even just once.</p>  <p>Anyhoo, feel free to download and play with it (the link is on the left). If you like it let me know. I'm working on a better version with a clock and maybe even picture rendering and a different backdrop.</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1747417.xml</wfw:commentRss></item><item><title>Creators Club Membership Up for Grabs</title><category>Resource</category><dc:creator>Rob</dc:creator><pubDate>Tue, 18 Mar 2008 15:30:58 +0000</pubDate><link>http://verysillygames.com/journal/2008/3/18/creators-club-membership-up-for-grabs.html</link><guid isPermaLink="false">188557:1817603:1695775</guid><description><![CDATA[<p>Whilst I was at GDC I picked up a free Creators Club membership at the XNA sessions. I think it is for four months, but you may be lucky. Anyhoo, I'll give it to the the person who comes up with the silliest game idea in the next couple of days. My decision is final (I consider myself an expert in silliness). </p>  <p>Remember that if you are a student on a course of study you can get a Creators Club membership for free via <a href="https://downloads.channel8.msdn.com/">DreamSpark</a>, but for anyone else out there, this might save a bit of cash. Put your idea as a comment on this post.</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1695775.xml</wfw:commentRss></item><item><title>Universal Sound Effect</title><category>Resource</category><dc:creator>Rob</dc:creator><pubDate>Fri, 14 Mar 2008 20:12:17 +0000</pubDate><link>http://verysillygames.com/journal/2008/3/14/universal-sound-effect.html</link><guid isPermaLink="false">188557:1817603:1684676</guid><description><![CDATA[<p>Not content with providing mugs and T shirts, the Very Silly Game franchise is now moving into game developer resources. Every now and the we will be posting items that you might want to include in your games. </p><p>Today you can download the <a href="http://verysillygames.com/storage/resources/everythingSound.mp3">only sound effect you will ever need</a>. Created <a href="http://www.robmiles.com/journal/2008/1/4/but-what-a-sound.html">by accident</a>&nbsp;in the Very Silly Games labs, this sound can be used for any purpose, from&nbsp;a stylish ring tone to game over, and just about everything in between.&nbsp; Simply grab the bit that you want from this symphony of sound...</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1684676.xml</wfw:commentRss></item><item><title>Silliness on the Road</title><category>News</category><dc:creator>Rob</dc:creator><pubDate>Thu, 13 Mar 2008 11:20:40 +0000</pubDate><link>http://verysillygames.com/journal/2008/3/13/silliness-on-the-road.html</link><guid isPermaLink="false">188557:1817603:1679409</guid><description><![CDATA[<p>Rob Miles, one of the movers and shakers behind the Silly Games enterprise, is on the road at the moment giving XNA sessions. You can find out how things are going, and what happened when he told his first joke to the audience, <a href="http://www.robmiles.com/journal/2008/3/13/hello-from-lisbon.html">here</a>.</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1679409.xml</wfw:commentRss></item><item><title>Wear the Dream (or drink from it)</title><category>News</category><dc:creator>Rob</dc:creator><pubDate>Tue, 11 Mar 2008 14:42:51 +0000</pubDate><link>http://verysillygames.com/journal/2008/3/11/wear-the-dream-or-drink-from-it.html</link><guid isPermaLink="false">188557:1817603:1673306</guid><description><![CDATA[<p><a title="Photo Sharing" href="http://www.flickr.com/photos/41113520@N00/2326948482/"><img height="266" alt="2326948482" src="http://static.flickr.com/2257/2326948482_d10aef2379.jpg" width="275" /></a></p>  <p>You can now get Very Silly Games T shirts and mugs. These are decorated with stylish (perhaps) and unique (definitely) logos, all of which were generated by an XNA program. With very little help from me. </p>  <p>Follow the link at the side of the page, or go <a href="http://www.cafepress.com/verysillygames">here</a>.</p>]]></description><wfw:commentRss>http://verysillygames.com/journal/rss-comments-entry-1673306.xml</wfw:commentRss></item></channel></rss>