<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.0.0 (http://www.squarespace.com/) on Thu, 24 Jul 2008 16:53:19 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://verysillygames.com/journal/"><rss:title>Very Silly Games Feed</rss:title><rss:link>http://verysillygames.com/journal/</rss:link><rss:description>The latest very silly news</rss:description><dc:language>en-GB</dc:language><dc:date>2008-07-24T16:53:19Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.0.0 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://verysillygames.com/journal/2008/6/26/silly-surgery-open-for-business.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/6/25/simple-simon-part-2-now-available.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/6/6/very-silly-video-on-channel-9.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/5/9/simple-simon-updated-and-xna-on-zune-now-here.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/4/22/making-a-game-together.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/4/8/enter-the-rss-reader.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/3/18/creators-club-membership-up-for-grabs.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/3/14/universal-sound-effect.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/3/13/silliness-on-the-road.html"/><rdf:li rdf:resource="http://verysillygames.com/journal/2008/3/11/wear-the-dream-or-drink-from-it.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://verysillygames.com/journal/2008/6/26/silly-surgery-open-for-business.html"><rss:title>Silly Surgery Open for Business</rss:title><rss:link>http://verysillygames.com/journal/2008/6/26/silly-surgery-open-for-business.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-06-26T08:54:02Z</dc:date><dc:subject>Resource</dc:subject><content:encoded><![CDATA[<p>I've set up another area of the site. The <a href="http://verysillygames.com/silly-surgery/">Silly Surgery </a>provides a place where you can drop broken programs for a crack team of software surgeons to take a look and get back to you.</p><p>The kind of problems that we are looking to solve are the ones that begnining programmers have when trying to learn to create code. Not ones with multi-threaded synchronisation across processor cores when trying to perform rendering using direct shader code injection (whatever that means). </p><p>We are not promising to fix everything, but we can try. </p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/6/25/simple-simon-part-2-now-available.html"><rss:title>Simple Simon Part 2 Now Available</rss:title><rss:link>http://verysillygames.com/journal/2008/6/25/simple-simon-part-2-now-available.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-06-25T08:51:33Z</dc:date><dc:subject>News Simple Simon Development</dc:subject><content:encoded><![CDATA[<p>The second part of the Simple Simon game development is now available for download. This version of the game is not yet complete, but it does have the main game state machine present, along with the code that will produce the sequence that the player needs to copy. </p>  <p>There are also some questions that you can have a go at in the Simple Simon discussion forum. Take a look <a href="http://verysillygames.com/simple-simon/">here</a>.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/6/6/very-silly-video-on-channel-9.html"><rss:title>Very Silly Video on Channel 9</rss:title><rss:link>http://verysillygames.com/journal/2008/6/6/very-silly-video-on-channel-9.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-06-06T14:05:49Z</dc:date><dc:subject>News</dc:subject><content:encoded><![CDATA[<p>If you want to see Rob Miles being silly (and who doesn't) then take a look here:</p><p><a href="http://channel9.msdn.com/posts/Dan/Rob-Miles-Very-Silly-Interview/">http://channel9.msdn.com/posts/Dan/Rob-Miles-Very-Silly-Interview/</a></p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/5/9/simple-simon-updated-and-xna-on-zune-now-here.html"><rss:title>Simple Simon Updated and XNA on Zune now here</rss:title><rss:link>http://verysillygames.com/journal/2008/5/9/simple-simon-updated-and-xna-on-zune-now-here.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-05-09T18:50:38Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>I've responded to the posts in the Simple Simon discussion. I'll be putting the next stage of the game up in the next few days.</p><p>In the meantime, you might like to take a look at XNA 3.0. This is a sneak preview of the next version of XNA. It looks especially interesting because it lets you write games to run on your Zune. Expect to see a Zunified version of Bread and Cheese on these hallowed pages real soon....</p><p>Find out more <a href="http://blogs.msdn.com/xna/archive/2008/05/07/announcing-xna-game-studio-3-0-community-technical-preview-ctp.aspx">here</a>.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/4/22/making-a-game-together.html"><rss:title>Making a Game Together</rss:title><rss:link>http://verysillygames.com/journal/2008/4/22/making-a-game-together.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-04-22T19:36:05Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>I'm trying something new. It will either work or it won't. Shaun is working on a Simon game in XNA. I've made a kind of <a href="http://verysillygames.com/simple-simon/">start</a>, and now I want everyone to chip in with comments and answers to questions that I've posed. (and ideas for other questions too). If I get a good response I'll make the next section of the game, and so on. </p><p>One good way to learn is to look at existing code and try to figure out how to make it do new stuff. So, with that in mind take a look at what I've done and move things on. There will be prizes too. Just not very big ones......</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/4/8/enter-the-rss-reader.html"><rss:title>Enter the RSS Reader</rss:title><rss:link>http://verysillygames.com/journal/2008/4/8/enter-the-rss-reader.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-04-08T19:55:10Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p>I've been a bit busy lately on the latest silly program that I seem to have been spending quite a lot of time on of late. It is actually in use in our department at the moment, displaying messages on our &quot;Big Plasma Display&quot;. Everyone seems to like it, although apparently the jokes get a bit tiresome after you have read them a few times. Or even just once.</p>  <p>Anyhoo, feel free to download and play with it (the link is on the left). If you like it let me know. I'm working on a better version with a clock and maybe even picture rendering and a different backdrop.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/3/18/creators-club-membership-up-for-grabs.html"><rss:title>Creators Club Membership Up for Grabs</rss:title><rss:link>http://verysillygames.com/journal/2008/3/18/creators-club-membership-up-for-grabs.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-03-18T15:30:58Z</dc:date><dc:subject>Resource</dc:subject><content:encoded><![CDATA[<p>Whilst I was at GDC I picked up a free Creators Club membership at the XNA sessions. I think it is for four months, but you may be lucky. Anyhoo, I'll give it to the the person who comes up with the silliest game idea in the next couple of days. My decision is final (I consider myself an expert in silliness). </p>  <p>Remember that if you are a student on a course of study you can get a Creators Club membership for free via <a href="https://downloads.channel8.msdn.com/">DreamSpark</a>, but for anyone else out there, this might save a bit of cash. Put your idea as a comment on this post.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/3/14/universal-sound-effect.html"><rss:title>Universal Sound Effect</rss:title><rss:link>http://verysillygames.com/journal/2008/3/14/universal-sound-effect.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-03-14T20:12:17Z</dc:date><dc:subject>Resource</dc:subject><content:encoded><![CDATA[<p>Not content with providing mugs and T shirts, the Very Silly Game franchise is now moving into game developer resources. Every now and the we will be posting items that you might want to include in your games. </p><p>Today you can download the <a href="http://verysillygames.com/storage/resources/everythingSound.mp3">only sound effect you will ever need</a>. Created <a href="http://www.robmiles.com/journal/2008/1/4/but-what-a-sound.html">by accident</a>&nbsp;in the Very Silly Games labs, this sound can be used for any purpose, from&nbsp;a stylish ring tone to game over, and just about everything in between.&nbsp; Simply grab the bit that you want from this symphony of sound...</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/3/13/silliness-on-the-road.html"><rss:title>Silliness on the Road</rss:title><rss:link>http://verysillygames.com/journal/2008/3/13/silliness-on-the-road.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-03-13T11:20:40Z</dc:date><dc:subject>News</dc:subject><content:encoded><![CDATA[<p>Rob Miles, one of the movers and shakers behind the Silly Games enterprise, is on the road at the moment giving XNA sessions. You can find out how things are going, and what happened when he told his first joke to the audience, <a href="http://www.robmiles.com/journal/2008/3/13/hello-from-lisbon.html">here</a>.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://verysillygames.com/journal/2008/3/11/wear-the-dream-or-drink-from-it.html"><rss:title>Wear the Dream (or drink from it)</rss:title><rss:link>http://verysillygames.com/journal/2008/3/11/wear-the-dream-or-drink-from-it.html</rss:link><dc:creator>Rob</dc:creator><dc:date>2008-03-11T14:42:51Z</dc:date><dc:subject>News</dc:subject><content:encoded><![CDATA[<p><a title="Photo Sharing" href="http://www.flickr.com/photos/41113520@N00/2326948482/"><img height="266" alt="2326948482" src="http://static.flickr.com/2257/2326948482_d10aef2379.jpg" width="275" /></a></p>  <p>You can now get Very Silly Games T shirts and mugs. These are decorated with stylish (perhaps) and unique (definitely) logos, all of which were generated by an XNA program. With very little help from me. </p>  <p>Follow the link at the side of the page, or go <a href="http://www.cafepress.com/verysillygames">here</a>.</p>]]></content:encoded></rss:item></rdf:RDF>