Part I : Getting Started

1 Computers, Xboxes, C#, XNA, and You
2 Programs, Data, and Pretty Colors
3 Getting Player Input

Part II : Using the XNA Framework

4 Displaying Images
5 Writing Text
6 Creating a multi-player game
7 Playing Sounds
8 Creating a Timer
9 Reading Text Input

Part III : Games and Programming

10 Using C# Methods to Solve Problems
11 A Game as a C# Program
12 Games, Objects and State
13 Creating Gameplay
14 Making Complete Games